Posts: Game:. Being able to rotate buildings causes issues when trying to figure out if units can fit between them or not. If I rotate 2 gateways and place them so a small gap is between them, it would be pretty annoying and difficult to tell if an Immortal could fit between them or not. Also, it makes the game look messy and more complicated to observers, which is another bad thing.
The benefits are almost non-existent. Posts: This means you could build an easier wall. As you can see 3rd screenshot this wall has a major disadvantage vs Cheese like 7RR.
Which kind of wall you want is depending on your BO and your style. Some people do not like to expose their Probes to Zerglings. Other players might argue, that four buildings one Pylon to close their wall is more efficient than six buildings two Pylons. A large Choke like the one on Ruins of Seras requires training. Walling " YufFE style" is done with one Pylon and three "big" buildings.
On Maps with "inbase" aka "backdoor" or "pocket natural expansions" like. A Pro-Wall would force the Zerg to build more Banelings. The screenshot Alterzim on the right hand side shows two Master players ZvP. Protoss forgot to place his Zealot right, so Zerg makes a run-by with Speedlings. It's almost impossible to make that mistake with a Noob-Wall. A good building placement will help you, to prevent such mistakes and death by All-In.
But without Scouting you will probably die anyway. In StarCraft II, any buildings adjacent to each other horizontally or vertically will completely block units from passing between them.
If two buildings are placed diagonally so that only their corners meet, only small sized units can pass between them.
To see which units can pass between diagonally placed buildings see the Units that can pass through semi-walls. The forge is a 3x3 square and rotating it would make absolutely no difference in blocking off The only buildings that would be effected by rotating are terran addons and hatcheries All posters and events depicted in this post are entirely fictitious.
Any similarity to actual events or posters, living or dead, is purely coincidental. User Info: HydroCannabinol.
Guys, you're forgetting the PF. Sometimes I like it facing North. Yeah, I attribute all my losses to the fengshui of my bases being off. User Info: CheesyPhil. Yeah, it gets pretty annoying with Terran add ons, but eh, what are you gonna do. Just hope that you spawn in the top right for easy placement. More topics from this board I absolutely must know this There's a huge object management system rewrite that has been due a while, and I keep putting it off. As for rotating, yes, it would be a huge pain in the ass to implement.
While most of the work is as simple as redrawing and reshading the artwork for 3 more angles, I don't think you realize how much artwork that would actually be. This isn't just a weekend project, it would take literally months, and slow down development overall, as I'd have to draw 4 times the artwork for every new building implemented from here on out.
Here's the current raw sprite sheet , it might be it into perspective just how much art we're talking about. To do just one building will take about hours depending in its size.
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