Should i keep my lycanthropy




















User Info: brawl4fun. IDK how many times I went around dealing half one handed damage not knowing I had rockjoint. I was wondering the same things. It is kinda neat as a travel power, but i dont like how i will get a bounty even when im out of sight of a town, etc.

As above, I hated not being able to pick up items or pull levers when in beast form, so I got rid of it.. You can pull levers in Beast Form, and open doors, and pull chains. User Info: Mattheau. Keep it. Disease Immunity is far, far, far more valuable then being able to get Well Rested. If you absolutely, positively must boost your skill increase rate, use standing stones.

Yeah, I like the disease immunity. So is the only disadvantage the lack of sleeping? Well, I couldn't, another bug I guess.. User Info: roitact. I will not be responsible for your stupidity.. In my opinion at least The rested bonus only really comes in handy if you're grinding. Sure when I transform my orc with legendary deadric armor to a werewolf he dies faster without the armor when you are facing many opponents.

How ever you get more speed and the amzing dont know its real name b. You also get a health bonus as a werewolf and with a good amount of stamina you can bring alot of chaos and do alot of damage. Me personally I like to bring out the wolf in me from time to time just because its fun to enter a cave full of bandits or forsworn and just slaughter them all in a more cooler way.

Also whilst transformed, wolves treat the Dragonborn as an ally unless attacked. The Ring of Hircine , once obtained through the quest "Ill Met by Moonlight," will allow the Dragonborn to turn into a werewolf unlimited times a day. Equipping it will give the Dragonborn the "additional transformations" power which is lost after using it.

To regain the power, the Dragonborn must re-equip the ring, at which point the power will be returned. The rings are only available to the Dragonborn if they are a werewolf, otherwise the members of the Frostmoon Pack are hostile towards visitors. The Ring of Instinct provides an effect similar to the Slow Time shout for 20 seconds upon transformation into Beast Form. The Ring of the Hunt allows for the regeneration of health in Beast Form.

As previously stated in the "Other" section above, the Dragonborn is limited to one change per day. When using the power Beast Form, it is possible to transform no matter what the time of day or where the Dragonborn is located. To return to normal form, the Dragonborn must wait 2. Alternately, you may choose to wait 2 or 3 game hours. The Beast Form is useful for fighting against giants. By using the sprint attack, the giant will be knocked down just like any other foe, and they take a long time to get back up on their feet.

During this time the Dragonborn can continue attacking the Giant with no risk of damage. As soon as the giant is almost recovered from its stagger, the Dragonborn can simply repeat to knock them down again. However the Dragonborn does need to beware of the giants' pets, the mammoths. It is recommended that the Dragonborn kills them first. This can also be done in werewolf form easily. Simply power attack the mammoths first, when the giant is approaching, knock him down as stated above and continue attacking the mammoth.

The Dragonborn should constantly be moving around to the back of the mammoth, to avoid being attacked, as the mammoth moves rather slowly compared to the werewolf.

A werewolf's agility and the giant and mammoths' slow attacks also give the Dragonborn a huge edge. The Dragonborn cannot gain any resting bonuses when having lycanthropy. They also cannot gain the temporary bonus of Lover's Comfort normally gained by sleeping in the Dragonborn's house when his or her spouse is present while afflicted.

Skill bonuses from standing stones still apply normally. Once transformed, the camera view is automatically moved to third person and cannot be changed back until after the transformation wears off. The werewolf form is large, and so has trouble fitting through narrow passages, and while in werewolf form the Dragonborn cannot access menus, maps, or items.

This can be troubling when in the wild, as the Dragonborn cannot view the map and can easily become lost. By "sheathing" the werewolves claws, the werewolf can take on a less aggressive stance, along with allowing them to pan the camera. It is not possible to speak while shifted unless a part of a quest is reached where a character starts a conversation with the Dragonborn. If this happens it is possible to reply to them even in werewolf form. Anyone unfamiliar with the werewolf form will usually flee or try to attack the Dragonborn.

Any followers that the Dragonborn may have will not leave their service for simply transforming into a werewolf and will still follow and attack enemies, but if the Dragonborn were to use The Scent of Blood or purposely damage the follower, they would flee, so it is advised to be careful around followers when in werewolf form. Exceptions: When a follower is at too high a level to be affected by Scent of Blood, they will shrug it off without consequences.

The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate health. This is the only way to heal while in this form, as spell-casting and passive health regeneration are disabled.

It also increases the duration of werewolf form by thirty seconds per person fed on. It is sometimes possible to feed on non-playable races, vampires , Falmer and Dremora can be fed on. If the Dragonborn goes near a town while transformed, the guards will attack on sight.

To enter a town, the Dragonborn must wait in a hidden location until they revert to human form. Since all armor and weapons are unequipped when in Beast Form, the Dragonborn will not gain any skill points one handed stays the same skill level after clawing foes to death. Locks cannot be picked and chests cannot be opened while in Beast Form, although followers with a sufficient lockpicking skill and lockpicks in their inventory can be used to work around this, as they can then be interacted with from far away and ordered to unlock locked chests and doors up to adept level.

You can earn points in this skill tree by feeding on dead bodies. The more corpses you feast on, the more XP you'll earn towards your next perk point. You can access the skill tree by pressing the inventory button while in Beast Form. Werewolves can also use special totems to change the effect of their howl. You can find these totems in the Underforge after you've retrieved them. Speak to Aela after becoming Harbinger of the Companions to start the "Totems of Hircine" quest, allowing you to retrieve these totems.

Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun.



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